Augmented reality experiments
I built 6 ARKit prototypes to show possible use cases of augmented reality. My videos on Twitter amassed over 500,000 views.
Imagining future AR interactions with wearables. 😎⌚️— Nathan Gitter (@nathangitter) July 7, 2018
Using #ARKit image detection to recognize images displayed on an Apple Watch, showing more information in AR. Built with #ARKit2 on #iOS12. pic.twitter.com/2PETNbRO3Q
How they work
Image tracking in ARKit 2 can add virtual content over physical objects. In each prototype, the phone tracks a particular image, rendering additional content on top.
These prototypes are incredibly fun to design and build—it feels like playing in the future. I first sketched most of my ideas on paper, exploring possible UI's and interactions.
After I had an initial idea, I would jump into code and iterate from there. This allowed me to design the rest of the experience from an AR-first perspective—in this case through the screen of an iPhone.
I wrote more about the lessons I learned making these prototypes on Medium.